Game Introduction
B-Bop is a story based rhythm game that is set in a city controlled by a church. This church has outlawed jazz as it is a form of expression and does not align with their ideology. As a form of protest, some members of the city have taken to defying the church by learning and playing jazz as a way to free themselves of this oppression. Travel through this world filled with music, counterculture, vibrancy, and challenge in order to free the citizens of this world from the oppression they face.
My Responsibility
As the game engineer for B-Bop, my responsibilities include:
Rhythm Gameplay Development
Implementing a timing-based system that synchronizes player inputs with jazz compositions.
Ensuring responsive and engaging note recognition to create a dynamic musical experience.
Integrating rhythm mechanics with audiovisual elements for an immersive feel.
Dialogue System Implementation
Designing an interactive system that reacts to player choices, shaping the narrative experience.
Ensuring seamless transitions between dialogue and gameplay.
Optimizing performance and flexibility for branching conversations.
By developing both the rhythm mechanics and dialogue system, I help bring B-Bop’s world of music and rebellion to life.
Gameplay Video
Game Mechanics
B-Bop’s rhythm mechanics are designed to capture the expressive and dynamic nature of jazz music. Players interact with the game using a combination of single notes (tapping) and long notes (holding), requiring precise timing to match the beat.
Game Mechanics

Game Mechanics
The scoring system is based on collider distance, where the closer the player's input is to the ideal timing, the higher the score—ranging from Miss, Hit, Good, to Perfect. This ensures a responsive and rewarding gameplay experience that challenges players to master the rhythm.
Game Mechanics

Dialogue System
The game's dialogue system is implemented using Fungus, allowing for branching conversations that react to player choices. This integration ensures smooth narrative progression, blending story elements seamlessly with the rhythm-based gameplay.
Game Scenes

Alley

Church

Church Night

Bar

Theater